🎉 VSEC Test v3.1.3 is now live! Release Notes ↗

Asset Types

Asset types define what kind of thing an asset is. Every asset must belong to a type, and the type determines which properties are available for it.

Navigate to Asset Manager → Settings → Types to manage your types.

Default Types

VSEC ships with three built-in types:

TypeIconTypical Use
VehicleCarTop-level vehicle platform or product line
FeatureGearA functional capability or software subsystem
ComponentChipA hardware ECU or physical module

These types are seeded automatically and cannot be deleted while assets of that type exist.

Creating a Custom Type

Click Add Type to create a new type. You will need to provide:

  • Name — required; must be unique within your workspace
  • Description — optional; shown in the UI to help users pick the right type
  • Icon — optional; a preset icon identifier used for display (e.g. car, chip, gear)
  • Parent Type — optional; lets you nest types in a hierarchy (e.g. “Gateway ECU” under “Component”)

After creating a type, you can assign properties to it from the type’s settings or from the Properties settings page.

Type Hierarchy

Types support optional parent-child relationships. A child type inherits the context of its parent for display purposes but does not automatically inherit its parent’s properties — property assignments are always explicit.

For example, you might create:

Component
├── Gateway ECU
├── Telematics ECU
└── Infotainment ECU

In the asset creation dialog, types are shown indented by depth so their hierarchy is visible.

Editing & Deleting Types

Click any existing type to edit its name, description, icon, or parent. You can also add or remove the properties associated with the type from the same screen.

To delete a type, it must have no assets currently assigned to it.

Removing a property from a type does not delete the property values already stored on existing assets of that type. Those values remain but will no longer be shown or editable on the asset detail page.
Last updated on